Don't forget to add permissions to your manifest file if you're gonna be downloading stuff from the internet! While I was starting to learn android development, I had learnt that ProgressDialog is the way to go. There is the setProgress method of ProgressDialog which can be invoked to update the progress level as the file gets downloaded. The best I have seen in many apps is that they customize this progress dialog's attributes to give a better look and feel to the progress dialog than the stock version. Good to keeping the user engaged with some animation of like frog, elephant or cute cats/puppies.
Any animation with in the progress dialog attracts users and they don't feel like being kept waiting for long. I will write a blog post on ProgressDialog and share here soon.
Download File Manager
Each android device supports external storage (SD card) which can be used directly by user to save multimedia content as well as by an app to save it's data. Since the Internal storage of a device is very limited so it becomes a necessity for an app to transfer the large files to SD card. Downloading Files in Android: In Android version 2.3 Gingerbread (API level 9), a new service was added to android OS ' DownloadManager' specially for the purpose of downloading files throughout HTTP requests. It automatically manages the Progress bar in Notification, large sized Files, Retry Download if fail or even after the device reboots. So, currently it's the best solution for downloading files. Below are the steps to create a simple application for testing purpose: 1.
Create a new Android project in Eclipse. Select Blank Activity. In Activitymain.xml file, Place the below code.
A.) One button to start downloading a file throughout internet. B.) Another button to Generate the list of files present in app directory. C.) Edit Text to display the list of files in app directory. In your MainActivity.java file, paste the below code in OnCreate method of Activity. Now, Either create Emulator with SD card or test it on device. After giving proper download URL and Clicking on 'Download File' button, downloading will start and you can see the progress in Notification bar like screenshot below. Retrieving Files from SD card: 1.
There are several ways to retrieve the list of files present in a particular directory of SD card. We'll be using the simplest approach.
Place the below code in your MainActivity.java file's OnCreate method of main activity.
. Version: 3.0.1.0. Release date: November 20, 2017 Select a different platform Platform Android Studio package Size SHA-256 checksum Windows (64-bit) 1f71333fc8f31281b643a12d7f9d4c22e75ee7c14dc1faf00ce3d5291ef40bb0 No installer b9f73dd6d2159f226c5e507275c7a5e7cc38106fa0eeccfc4a330e Windows (32-bit) No installer cd644af01126a9d8cf372ada1f546e5cfa99e42234d539db59f842 Mac 2c8a24ad2de21e8d1d77a748a35cc5ca47812d9f5e2a0873d1d981 Linux ad7110ed2ffc662b7a13efa5064390c8e8e74815d8c688351bdacf See the.
Get just the command line tools If you do not need Android Studio, you can download the basic Android command line tools below. You can use the included to download other SDK packages. These tools are included in Android Studio.
Platform SDK tools package Size SHA-256 checksum Windows 7f6037d3a7d6789b4fdc06ee7af041e071e9860c51f66f7a4eb5913df9871fd2 Mac 4a81754a760fce88cba74d69c364b05b31c53d57b26f9f82355c61d5fe4b9df9 Linux 444e22ce8ca0f67353bda4b85175ed3731cae3ffa695ca18119cbacef1c1bea0 See the. Radrails. Terms and Conditions This is the Android Software Development Kit License Agreement 1. Introduction 1.1 The Android Software Development Kit (referred to in the License Agreement as the 'SDK' and specifically including the Android system files, packaged APIs, and Google APIs add-ons) is licensed to you subject to the terms of the License Agreement. The License Agreement forms a legally binding contract between you and Google in relation to your use of the SDK. 1.2 'Android' means the Android software stack for devices, as made available under the Android Open Source Project, which is located at the following URL: as updated from time to time.
1.3 A 'compatible implementation' means any Android device that (i) complies with the Android Compatibility Definition document, which can be found at the Android compatibility website (and which may be updated from time to time; and (ii) successfully passes the Android Compatibility Test Suite (CTS). 1.4 'Google' means Google LLC, a Delaware corporation with principal place of business at 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States.
Accepting this License Agreement 2.1 In order to use the SDK, you must first agree to the License Agreement. You may not use the SDK if you do not accept the License Agreement. 2.2 By clicking to accept, you hereby agree to the terms of the License Agreement. 2.3 You may not use the SDK and may not accept the License Agreement if you are a person barred from receiving the SDK under the laws of the United States or other countries, including the country in which you are resident or from which you use the SDK. 2.4 If you are agreeing to be bound by the License Agreement on behalf of your employer or other entity, you represent and warrant that you have full legal authority to bind your employer or such entity to the License Agreement.
If you do not have the requisite authority, you may not accept the License Agreement or use the SDK on behalf of your employer or other entity. SDK License from Google 3.1 Subject to the terms of the License Agreement, Google grants you a limited, worldwide, royalty-free, non-assignable, non-exclusive, and non-sublicensable license to use the SDK solely to develop applications for compatible implementations of Android. 3.2 You may not use this SDK to develop applications for other platforms (including non-compatible implementations of Android) or to develop another SDK. You are of course free to develop applications for other platforms, including non-compatible implementations of Android, provided that this SDK is not used for that purpose.
The 61850 Test Harness has the ability to create an arbitrary IEC 61850 Object Model, load the Object Model into a compliant IEC 61850 Server, and then connect to the Server using the built in IEC 61850 Client.
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3.5 Use, reproduction and distribution of components of the SDK licensed under an open source software license are governed solely by the terms of that open source software license and not the License Agreement. 3.6 You agree that the form and nature of the SDK that Google provides may change without prior notice to you and that future versions of the SDK may be incompatible with applications developed on previous versions of the SDK. You agree that Google may stop (permanently or temporarily) providing the SDK (or any features within the SDK) to you or to users generally at Google's sole discretion, without prior notice to you. 3.7 Nothing in the License Agreement gives you a right to use any of Google's trade names, trademarks, service marks, logos, domain names, or other distinctive brand features. 3.8 You agree that you will not remove, obscure, or alter any proprietary rights notices (including copyright and trademark notices) that may be affixed to or contained within the SDK. Use of the SDK by You 4.1 Google agrees that it obtains no right, title or interest from you (or your licensors) under the License Agreement in or to any software applications that you develop using the SDK, including any intellectual property rights that subsist in those applications.
4.2 You agree to use the SDK and write applications only for purposes that are permitted by (a) the License Agreement and (b) any applicable law, regulation or generally accepted practices or guidelines in the relevant jurisdictions (including any laws regarding the export of data or software to and from the United States or other relevant countries). 4.3 You agree that if you use the SDK to develop applications for general public users, you will protect the privacy and legal rights of those users.
If the users provide you with user names, passwords, or other login information or personal information, you must make the users aware that the information will be available to your application, and you must provide legally adequate privacy notice and protection for those users. If your application stores personal or sensitive information provided by users, it must do so securely. If the user provides your application with Google Account information, your application may only use that information to access the user's Google Account when, and for the limited purposes for which, the user has given you permission to do so.
4.4 You agree that you will not engage in any activity with the SDK, including the development or distribution of an application, that interferes with, disrupts, damages, or accesses in an unauthorized manner the servers, networks, or other properties or services of any third party including, but not limited to, Google or any mobile communications carrier. 4.5 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any data, content, or resources that you create, transmit or display through Android and/or applications for Android, and for the consequences of your actions (including any loss or damage which Google may suffer) by doing so. 4.6 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any breach of your obligations under the License Agreement, any applicable third party contract or Terms of Service, or any applicable law or regulation, and for the consequences (including any loss or damage which Google or any third party may suffer) of any such breach. Your Developer Credentials 5.1 You agree that you are responsible for maintaining the confidentiality of any developer credentials that may be issued to you by Google or which you may choose yourself and that you will be solely responsible for all applications that are developed under your developer credentials. Privacy and Information 6.1 In order to continually innovate and improve the SDK, Google may collect certain usage statistics from the software including but not limited to a unique identifier, associated IP address, version number of the software, and information on which tools and/or services in the SDK are being used and how they are being used. Before any of this information is collected, the SDK will notify you and seek your consent.
If you withhold consent, the information will not be collected. 6.2 The data collected is examined in the aggregate to improve the SDK and is maintained in accordance with Google's Privacy Policy. Third Party Applications 7.1 If you use the SDK to run applications developed by a third party or that access data, content or resources provided by a third party, you agree that Google is not responsible for those applications, data, content, or resources. You understand that all data, content or resources which you may access through such third party applications are the sole responsibility of the person from which they originated and that Google is not liable for any loss or damage that you may experience as a result of the use or access of any of those third party applications, data, content, or resources.
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Using Android APIs 8.1 Google Data APIs 8.1.1 If you use any API to retrieve data from Google, you acknowledge that the data may be protected by intellectual property rights which are owned by Google or those parties that provide the data (or by other persons or companies on their behalf). Your use of any such API may be subject to additional Terms of Service. You may not modify, rent, lease, loan, sell, distribute or create derivative works based on this data (either in whole or in part) unless allowed by the relevant Terms of Service. 8.1.2 If you use any API to retrieve a user's data from Google, you acknowledge and agree that you shall retrieve data only with the user's explicit consent and only when, and for the limited purposes for which, the user has given you permission to do so. Terminating this License Agreement 9.1 The License Agreement will continue to apply until terminated by either you or Google as set out below. 9.2 If you want to terminate the License Agreement, you may do so by ceasing your use of the SDK and any relevant developer credentials.
Generally, a download manager enables downloading of large files or multiples files in one session. Many web browsers, such as Internet Explorer 9, include a download manager. Stand-alone download managers also are available, including the Microsoft Download Manager. If you do not have a download manager installed, and still want to download the file(s) you've chosen, please note:. You may not be able to download multiple files at the same time.
In this case, you will have to download the files individually. (You would have the opportunity to download individual files on the 'Thank you for downloading' page after completing your download.). Files larger than 1 GB may take much longer to download and might not download correctly. You might not be able to pause the active downloads or resume downloads that have failed. The Microsoft Download Manager solves these potential problems. It gives you the ability to download multiple files at one time and download large files quickly and reliably.
It also allows you to suspend active downloads and resume downloads that have failed. Microsoft Download Manager is free and available for download now. Azure RMS SDK 4.2.5 for Android is an SDK for creating rights-enabled applications.
Last modified: September 23, 2015 In this article Millions of people are using Microsoft OneDrive as their cloud-based storage. When you build apps that work with OneDrive, you give your users the ability to access their OneDrive files, folders, albums, photos, videos, audio, tags, and comments. To help you create this value and build successful apps that your customers enjoy, we offer the Live SDK - a collection of APIs that help you integrate your apps quickly and easily with compatible services like Microsoft account and OneDrive.
Whether you develop apps for Windows, Windows Phone, iOS, or Android, users can work with OneDrive from your apps. The Live SDK v5.6 supports these features:. Windows Runtime apps The Live SDK supports both Windows Store apps and Windows Phone Store apps. These APIs are shared among both platforms, giving you the ability to write your app using JavaScript and HTML, or using managed languages like C#/Visual Basic and XAML. Single sign-on for Windows Phone Store apps The Live SDK provides a single sign-on feature.
With single sign-on, users who are already signed in to a Microsoft account on a Windows device will be able to use your app without having to retype their credentials. We have extended single sign-on to work on Windows Phone Store apps. Simply install the. Note If you use single sign-on, users cannot sign out from your app.
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They will sign out when they sign out of the device. For more info, see. Background upload/download Windows Runtime apps, when working with OneDrive, you can start file upload and download requests that continue even if the app that started the request is suspended or quits. This feature is known as background transfer. We have added new APIs that your app can call to attach to pending uploads when it's restarted. For more info, see.
Microsoft Silverlight 8.1 app support For Windows Phone Silverlight 8.1 apps, we provide two libraries. One is similar to the library that Windows Runtime apps use, with which you can make use of single sign-on. The other library is for Windows Phone 8, which uses OAuth 2.0.
This means that you can continue to create Windows Phone Silverlight 8 apps that use OAuth 2.0 to authenticate users and provide the authorization flow. However, you will not be able to take advantage of the single sign-on feature. Windows Phone 7 The Live SDK v5.6 doesn't support development on Windows Phone 7. iOS apps 64-bit support for iOS apps. The Live SDK uses industry-standard protocols such as and JavaScript Object Notation (JSON).
To call the APIs, you primarily use Representational State Transfer (REST) requests that return info formatted in JSON. This architecture enables us to support a variety of platforms, including those for web, desktop, iOS, and Android. The Live SDK exposes info from these services:. OneDrive for working with documents and media. Your apps can use the Live SDK to create, read, update, and delete a user's folders, files, albums, photos, and videos, and to read, create, and delete any associated tags and comments on OneDrive.
Microsoft account for authenticating users and accessing their profile info. Note that users must be signed in, and has consented to the required scopes, in order to access files and info on OneDrive. For more info, see. Live SDK downloads. When you use open standards, you can spend less time learning new concepts and more time writing code and being productive. That's why the Live SDK is built upon many open standards that you probably already use in apps that you write today. And, if this the first time you've added a social component to an app, it's likely that the code you write with the Live SDK can also be used with APIs from other services.
Before you start coding, it's good to be aware of a few open standards that are important to the Live SDK: OAuth 2.0, Representational State Transfer (REST), and JSON. OAuth 2.0 is the latest version of the OAuth protocol, an open standard for authenticating users' credentials.
The Live SDK, along with other social networking APIs, has adopted OAuth 2.0 as its authentication standard. At its core, OAuth 2.0 enables users to be authenticated by the Microsoft account authorization web services without sharing their confidential sign-in credentials with your apps. Although the OAuth 2.0 specification contains info about a variety of authentication scenarios, or flows, the Live SDK focuses on three:. The implicit grant flow, for client-server authentication. The authorization code flow, for server-to-server authentication. The sign-in control flow, an implementation of the implicit grant flow that's specific to Microsoft account, and that enables you to use our APIs to start the authentication process from within your apps For details about how we use this open standard, see. REST is an architectural style that's become popular in web services.
Our use of REST makes it easy for you to request users' info through the Live SDK. This REST implementation supports standard HTTP methods like GET, PUT, POST, and DELETE. We also include a few shortcuts to make certain requests even simpler to implement. For example, to get info about the signed-in user, you can use our shortcut me in your request.
For more info about REST, see. For details about requesting and updating user info, see. Note Although our REST API handles the bulk of the work, you can use the Live SDK for Windows Store apps, Windows Phone, iOS, and Android, as well as a JavaScript web API, to help make it easier to call our REST API. JSON is a popular way to represent info in web services. The Live SDK exchanges user info in JSON format. For example, when your app requests a user's birth date, that info is returned in a response object that contains birthday, birthmonth, and birthyear structures.
For more info about JSON, see. You can also get started with the. The Interactive SDK is an online resource where you can see working code use the Live SDK in real time, without having to write any code yourself.
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